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Call of Dutywill no longer cater to exclusivity, and have ‘100 percent parity’ on all platforms, based on a recent comment by Microsoft’s Phil Spencer. Features like early access, DLC updates or betas will be available to all players across several platforms at the same time.

This is an interesting and promising take on the future ofCall of Duty, given Microsoft’s recent $69 billion acquisition of Activision Blizzard.Call of Duty’slatest game,Modern Warfare 3, saw a beta launch exclusively on PlayStation consoles. However, this may no longer be the case going forward.
(Confirmed) Going forward Call of Duty will have 100% parity on for all platformsThis means launch timings, skins, and content will be the same.There may be framerate and resolution differences based on PerfNo more platform-exclusive betaspic.twitter.com/5eAoYbivTk

Even Though Call of Duty Is Now Part of the Xbox Family, It Won’t Become an ‘Exclusive’
With the deal between Microsoft and Activision Blizzard, it seems likeCall of Duty’sdays of exclusivity are finally coming to an end. According to Phil Spencer,
For Call of Duty players on PlayStation, and in the future Nintendo, I want you to feel 100 percent part of the community. I don’t want you to feel like there’s content you’re missing out on, there’s skins you’re missing out on, there’s timing that you’re missing out on. That’s not the goal. The goal is 100 percent parity across all platforms…

As inspiring as this may seem, a completely technical parity may still not be possible. For instance, some platforms won’t be able to reach the same resolution or frame rates as Xbox Series X. Regardless, everything that’s part of theCall of Dutycontent will have parity across all platforms.
Even With the Recent Acquisition, Call of Duty Isn’t Coming to Game Pass This Year
Phil Spencer, in the same podcast, also confirmed that Game Pass will not add any Activision Blizzard games until 2024, due to regulatory issues. He stated how understandable the disappointment regarding all this is, referring to the acquisition as a long-term plan.
The regulatory issues Spencer pointed out were indeed problematic, considering how the acquisition went through a process that went on for almost two years. Initially, the FTC pointed out that the deal between Microsoft and Activision Blizzard could be a threat to the video game industry in the long term. In light of these concerns, the merger was reworked and finally approached by the UK’s Competition and Markets Authority (CMA).

Spencer remarked about CMA’s involvement in the entire process:
The regulatory process took so long and frankly, there was a lot of uncertainty in that process up until, really, a week before we closed, or really the week of, when the CMA finally came down to their decision, that we weren’t able to get in and work with mostly Activision Blizzard in this case on that back catalog work. I would love it if there was some kind of secret celebration drop that’s coming in the next couple of weeks—there’s not.
In contrast to this, back when Microsft had a deal with ZeniMax and Bethesda, massive titles like TheElder Scrolls V: SkyrimandFallout 3made their way to Game Pass right after. This was a $7.5 billion deal that marks as a big driving point for Game Pass’ current success.

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Tanay Sharma
Articles Published :636
Tanay is a gaming writer who wears more hats than Red Dead Redemption 2 characters. He’s a musician, writer, voice-over artist and adores interactive media. He covers everything from game reviews to interviews with developers. His favorite games are the ones with memorable stories and characters. He’s also pursuing a master’s degree in Behavioral Sciences. No, he won’t read your mind.