Everything you need to know about Marvel Rivals’ PC optimization, including the best settings to use for optimal performance.

Marvel Rivals, despite its cell-shaded aesthetics and “lower-than-expected” minimum system specifications, is quite resource-intensive on PC. This shouldn’t come as a surprise to anyone, considering the game is built usingUnreal Engine 5. Although Unreal Engine 5 does help reduce stress on the CPU (compared to UE 4), it does so at the cost of significantly higher VRAM usage. As such, even the minimum requirements for the game mention at least6 GBof dedicatedVRAM.

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Furthermore, similarly to other UE5 titles, Marvel Rivals becomes more resource-hungry at higher resolutions, even withupscalers enabled. Thankfully, getting the game to work perfectly isn’t particularly difficult.

There are plenty of graphics options for players to experiment with in Marvel Rivals. And with a few intelligent tweaks, you may get the game to run flawlessly on your PC. Here’s a comprehensive PC optimization guide for Marvel Rivals, including the best settings.

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Marvel Rivals System Requirements

Marvel Rivals, much like any other Unreal Engine 5 game, is most GPU-dependent. Although the minimum GPU specification here is an ancientGTX 1060, it’s simply for 1080p at 60fps, with theVery Lowpreset (with upscalers, for stable frame-time). If you want the best balance between visuals and performance, you will need something along the lines of anRTX 2060Super orRTX 3060.

Thankfully, the CPU requirements are low, with the recommended specification being an Intel Core i5-10400 or AMD Ryzen 5 5600X equivalent. It should be noted that, for Marvel Rivals, you need a DirectX 12-capable GPU. That being said, here are the official PC system requirements for Marvel Rivals:

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It should be noted that developerNetEase Gamesrecommends installing Marvel Rivals on an SSD.

Best Settings for Marvel Rivals on PC

Marvel Rivals’ final release version is almost identical to the previously availableclosed beta, albeit with some improvements. For starters, the game now uses more VRAM, even at 1080p. However, the increased VRAM usage is offset by significantly lower system memory and CPU usage.

Furthermore, compared to the closed beta, thecubemap reflectionsandglobal illuminationseem to have received a major uplift, which might also explain the higher VRAM utilization. Thankfully, if you have at least 8 GB of VRAM, with a modern 6-core (12-thread) CPU, you may still easily get 60+ fps, at 1080p, with minimal compromises on the visuals front.

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Outside of resolution, the settings that have the most noticeable impact on performance are Post-processing,Shadow Detail,Effect Detail, andFoliage Quality. TheTexture Detailpreset here does not regulate the internal resolution of the textures, but the overall allocated VRAM to the game. As such, you can just keep it atMediumorHigh, depending on the amount of VRAM you have available.

That said, here are the best settings to use in Marvel Rivals:

Black Widow counters Iron Man in Marvel Rivals.

It should be noted that for 6 GB VRAM GPU users, we highly recommend using AMD FSR at theQuality preset, for better frame-time stability. Furthermore, it’s also best to cap your framerate to 60fps, to reduce frame rate fluctuations. Do note that the in-gameVertical Syncisn’t compatible withG-SyncorFreeSync. If you have a G-Sync or FreeSync-capable display, it’s best to keep Vertical Sync disabled, with a manual frame rate lock.

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