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In other incredibly obvious gaming industry news, for players all over the world, many gaming communities have a dark, toxic side, and a vocal minority have been doing a lot of harm to the long-term success of gaming titles. A newreportfrom the outlet, Take This, claims that the toxicity of gaming communities has negatively impacted the bottom line of outside studios and publishers, and gaming companies should be trying to weed out these toxic external elements.

New research into the gaming industry has resulted in some interesting data.

Understanding that toxicity is an epidemic in the gaming community. It seems hard to monitor and police acts and it could be even harder to figure out what constitutes toxicity or what is just playful banter.

There Has Been New Research into the Gaming Industry

According to data collected from Nielsen’s video-game-tracking-service, of 2,328 adolescents polled, 60% of players reported they had decided not to spend money in a game, because of how other players treated them in that community. Data also showed that 70% of players reported to have avoided playing certain games because of a community’s reputation, and 60% of players reported that they had, at least once, quit a session or quit playing a game permanently because of harassment and hate.

There were also some more disheartening facts that were put in the published report. Take This later explained:

Online play has created a ton of possibilities for gaming, but it has also opened the door for toxic gamers to misuse the platform.

“The gaming industry should consider expanding and refining moderation efforts, creating preventative and resiliency-building strategies, and increasing strategic and financial investment into community management teams.”

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The Future of the Gaming Industry Could Be Looking Up

While toxicity in gaming has been a never ending battle, several developers and studios have stepped up their efforts to combat this negative behavior. As a result,Microsofthas launched a new strike system to weed out any derogatory players, Bungie won a court case against aDestiny 2player who was harassing its employees, and Sony’s PlayStation 5 Accolades System is attempting to promote positive online behavior.

SEE ALSO:Horrible Epidemic of Gaming Addiction Surges as UK Clinic Referrals Top Out at Over 850, Half of Which are Children

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In more positive examples of what the gaming community is able to do, Bungie announced. The Bungie Foundation’s fourth annual Bungie Day Giving Festival was a massive success, and the Witcher community has rallied around actor Doug Cockle, who voices Geralt inThe Witcherseries.

Hopefully, this proves to be a step forward for the gaming industry and will have longevity for future gamers, who remain respectful to their fellow players.

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What do you think of toxic gamers in the gaming industry? Do the numbers indicate something needs to be done to resolve the problems gamers face when they get online? Let us know in the comments.

Source:GAMESPOT

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Richard Schertzer

Articles Published :22

Richard is a Howard University graduate student and has worked for outlets like Sportskeeda, Fansided, Screen Anarchy and BRWC.

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